Arturo Vidich, Sofy Yuditskaya, and I needed a way to read brains for our Mental Block project last fall. After looking at the options, we decided that hacking a toy EEG would be the cheapest / fastest way to get the data we wanted.
Here’s how we did it.
The Options
A non-exhaustive list of the consumer-level options for building a brain-computer interface:
Open EEG | Force Trainer | Mind Flex | MindSet | |
---|---|---|---|---|
Description | Plans and software for building an EEG from scratch | Levitating ball game from Uncle Milton | Levitating ball game from Mattel | Official headset from NeuroSky |
Attention / Meditation Values | No | Yes | Yes | Yes |
EEG Power Band Values | Yes (roll your own FFT) | No | Yes | Yes |
Raw wave values | Yes | No | No | Yes |
Cost | $200+ | $75 (street) | $80 (street) | $200 |
Open EEG offers a wealth of hardware schematics, notes, and free software for building your own EEG system. It’s a great project, but the trouble is that the hardware costs add up quickly, and there isn’t a plug-and-play implementation comparable to the EEG toys.
The NeuroSky MindSet is a reasonable deal as well — it’s wireless, supported, and plays nicely with the company’s free developer tools.
For our purposes, though, it was still a bit spendy. Since NeuroSky supplies the EEG chip and hardware for the Force Trainer and Mind Flex toys, these options represent a cheaper (if less convenient) way to get the same data. The silicon may be the same between the three, but our tests show that each runs slightly different firmware which accounts for some variations in data output. The Force Trainer, for example, doesn’t output EEG power band values — the Mind Flex does. The MindSet, unlike the toys, also gives you access to raw wave data. However, since we’d probably end up running an FFT on the wave anyway (and that’s essentially what the EEG power bands represent), we didn’t particularly miss this data in our work with the Mind Flex.
Given all of this, I think the Mind Flex represents a sweet spot on the price / performance curve. It gives you almost all of the data the Mind Set for less than half the cost. The hack and accompanying software presented below works fine for the Force Trainer as well, but you’ll end up with less data since the EEG power values are disabled in the Force Trainer’s firmware from the factory.
Of course, the Mind Flex is supposed to be a black-box toy, not an officially supported development platform — so in order to access the actual sensor data for use in other contexts, we’ll need to make some hardware modifications and write some software to help things along. Here’s how.
But first, the inevitable caveat:
Use extreme caution when working with any kind of voltage around your brain, particularly when wall power is involved. The risks are small, but to be on the safe side you should only plug the Arduino + Mind Flex combo into a laptop running on batteries alone. (My thanks to Viadd for pointing out this risk in the comments.) Also, performing the modifications outlined below means that you’ll void your warranty. If you make a mistake you could damage the unit beyond repair. The modifications aren’t easily reversible, and they may interfere with the toy’s original ball-levitating functionality.
However, I’ve confirmed that when the hack is executed properly, the toy will continue to function — and perhaps more interestingly, you can skim data from the NeuroSky chip without interfering with gameplay. In this way, we’ve confirmed that the status lights and ball-levitating fan in the Mind Flex are simply mapped to the “Attention” value coming out of the NeuroSky chip.
The Hardware
Here’s the basic layout of the Mind Flex hardware. Most of the action is in the headband, which holds the EEG hardware. A micro controller in the headband parses data from the EEG chip and sends updates wirelessly to a base station, where a fan levitates the ball and several LEDs illuminate to represent your current attention level.
This schematic immediately suggests several approaches to data extraction. The most common strategy we’ve seen is to use the LEDs on the base station to get a rough sense of the current attention level. This is nice and simple, but five levels of attention just doesn’t provide the granularity we were looking for.
A quick aside: Unlike the Mind Flex, the Force Trainer has some header pins (probably for programming / testing / debugging) which seem like an ideal place to grab some data. Others have reported success with this approach. We could never get it to work.
We decided to take a higher-level approach by grabbing serial data directly from the NeuroSky EEG chip and cutting the rest of the game hardware out of the loop, leaving a schematic that looks more like this:
The Hack
Parts list:
- 1 x Mind Flex
- 3 x AAA batteries for the headset
- 1 x Arduino (any variety), with USB cable
- 2 x 12" lengths of solid core hookup wire (around #22 or #24 gauge is best).
- A PC or Mac to monitor the serial data
Software list:
- Arduino Brain Library (download here)
- Optional: Processing Brain Visualizer (download here, it will help to have Processing as well)
- Optional (required for the visualizer): controlP5 Processing GUI Library (download here)
The video below walks through the whole process. Detailed instructions and additional commentary follow after the video.
Step-by-step:
1. Disassembly
Grab a screwdriver and crack open the left pod of the Mind Flex headset. (The right pod holds the batteries.)
2. The T Pin
The NeuroSky Board is the small daughterboard towards the bottom of the headset. If you look closely, you should see conveniently labeled T and R pins — these are the pins the EEG board uses to communicate serially to the microcontroller on the main board, and they’re the pins we’ll use to eavesdrop on the brain data. Solder a length of wire (carefully) to the “T” pin. Thin wire is fine, we used #24 gauge. Be careful not to short the neighboring pins.
3. Common Ground
Your Arduino will want to share ground with the Mind Flex circuit. Solder another length of wire to ground — any grounding point will do, but using the large solder pad where the battery’s ground connection arrives at the board makes the job easier. A note on power: We’ve found the Mind Flex to be inordinately sensitive to power… our initial hope was to power the NeuroSky board from the Arduino’s 3.3v supply, but this proved unreliable. For now we’re sticking with the factory configuration and powering the Arduino and Mind Flex independently.
4. Strain relief and wire routing
We used a dab of hot glue to act as strain relief for the new wires, and drilled a hole in the case for the two wires to poke through after the case was closed. This step is optional.
5. Hook up the Arduino
The wire from the Mind Flex’s “T” pin goes into the Arduino’s RX pin. The ground goes… to ground. You may wish to secure the Arduino to the side of the Mind Flex as a matter of convenience. (We used zip ties.)
That’s the extent of the hardware hack. Now on to the software. The data from the NeuroSky is not in a particularly friendly format. It’s a stream of raw bytes that will need to be parsed before they’ll make any sense. Fate is on our side: the packets coming from the Mind Flex match the structure from NeuroSky’s official Mindset documentation. (See the mindset_communications_protocol.pdf document in the Mindset developer kit if you’re interested.) You don’t need to worry about this, since I’ve written an Arduino library that makes the parsing process as painless as possible.
Essentially, the library takes the raw byte data from the NeuroSky chip, and turns it into a nice ASCII string of comma-separated values.
6. Load up the Arduino
Download and install the Arduino Brain Library — it’s available here. Open the BrainSerialOut example and upload it to your board. (You may need to disconnect the RX pin during the upload.) The example code looks like this:
#include <Brain.h>
// Set up the brain parser, pass it the hardware serial object you want to listen on.
Brain brain(Serial);
void setup() {
// Start the hardware serial.
Serial.begin(9600);
}
void loop() {
// Expect packets about once per second.
// The .readCSV() function returns a string (well, char *)
// listing the most recent brain data, in the following format:
// "signal strength, attention, meditation, delta, theta, low alpha,
// high alpha, low beta, high beta, low gamma, high gamma"
if (brain.update()) {
Serial.println(brain.readCSV());
}
}
7. Test
Turn on the Mind Flex, make sure the Arduino is plugged into your computer, and then open up the Serial Monitor. If all went well, you should see the following:
Here’s how the CSV breaks down:
“signal strength, attention, meditation, delta, theta, low alpha, high alpha, low beta, high beta, low gamma, high gamma”
(More on what these values are supposed to mean later in the article. Also, note that if you are hacking a Force Trainer instead of a Mind Flex, you will only see the first three values — signal strength, attention, and meditation.)
If you put the unit on your head, you should see the “signal strength” value drop to 0 (confusingly, this means the connection is good), and the rest of the numbers start to fluctuate.
8. Visualize
As exciting as the serial monitor is, you might think, “Surely there’s a more intuitive way to visualize this data!” You’re in luck: I’ve written a quick, open-source visualizer in Processing which graphs your brain activity over time (download). It’s designed to work with the BrainSerialOut Arduino code you’ve already loaded.
Download the code, and then open up the brain_grapher.pde file in Processing. With the Mind Flex plugged in via USB and powered on, go ahead and run the Processing sketch. (Just make sure the Arduino IDE’s serial monitor is closed, otherwise Processing won’t be able to read from the Mind Flex.) You may need to change the index of the serial list array in the brain_grapher.pde file, in case your Arduino is not the first serial object on your machine:
serial = new Serial(this, Serial.list()[0], 9600);
You should end up with a screen like this:
About the data
So what, exactly, do the numbers coming in from the NeuroSky chip mean?
The Mind Flex (but not the Force Trainer) provides eight values representing the amount of electrical activity at different frequencies. This data is heavily filtered / amplified, so where a conventional medical-grade EEG would give you absolute voltage values for each band, NeuroSky instead gives you relative measurements which aren’t easily mapped to real-world units. A run down of the frequencies involved follows, along with a grossly oversimplified summary of the associated mental states.
- Delta (1-3Hz): sleep
- Theta (4-7Hz): relaxed, meditative
- Low Alpha (8-9Hz): eyes closed, relaxed
- High Alpha (10-12Hz)
- Low Beta (13-17Hz): alert, focused
- High Beta (18-30Hz)
- Low Gamma (31-40Hz): multi-sensory processing
- High Gamma (41-50Hz)
In addition to these power-band values, the NeuroSky chip provides a pair of proprietary, black-box data values dubbed “attention” and “mediation”. These are intended to provide an easily-grokked reduction of the brainwave data, and it’s what the Force Trainer and Mind Flex actually use to control the game state. We’re a bit skeptical of these values, since NeuroSky won’t disclose how they work, but a white paper they’ve released suggests that the values are at least statistically distinguishable from nonsense.
Here’s the company line on each value:
Attention:
Indicates the intensity of a user’s level of mental “focus” or “attention”, such as that which occurs during intense concentration and directed (but stable) mental activity. Distractions, wandering thoughts, lack of focus, or anxiety may lower the Attention meter levels.
Meditation:
Indicates the level of a user’s mental “calmness” or “relaxation”. Meditation is related to reduced activity by the active mental processes in the brain, and it has long been an observed effect that closing one’s eyes turns off the mental activities which process images from the eyes, so closing the eyes is often an effective method for increasing the Meditation meter level. Distractions, wandering thoughts, anxiety, agitation, and sensory stimuli may lower the Meditation meter levels.
At least that’s how it’s supposed to work. We’ve found that the degree of mental control over the signal varies from person to person. Ian Cleary, a peer of ours at ITP, used the Mind Flex in a recent project. He reports that about half of the people who tried the game were able to exercise control by consciously changing their mental state.
The most reasonable test of the device’s legitimacy would be a comparison with a medical-grade EEG. While we have not been able to test this ourselves, NeuroSky has published the results of such a comparison. Their findings suggest that the the NeuroSky chip delivers a comparable signal. Of course, NeuroSky has a significant stake in a positive outcome for this sort of test.
And there you have it. If you’d like to develop hardware or software around this data, I recommend reading the documentation that comes with the brain library for more information — or browse through the visualizer source to see how to work with the serial data. If you make something interesting using these techniques, I’d love to hear about it.
March 2013 Update
Almost three years on, I think I need to close the comments since I don’t have the time (or hardware on hand) to keep up with support. Please post future issues on the GitHub page of the relevant project:
https://github.com/kitschpatrol/Brain
https://github.com/kitschpatrol/BrainGrapher
Most issues I’m seeing in the comments seem like the result of either soldering errors or compatibility-breaking changes to the Processing and Arduino APIs. I’ll try to stay ahead of the latter on GitHub and will be happy to accept pull requests to keep the code up to date and working.
Thanks everyone for your feedback and good luck with your projects.